Massive VectorayGen Improvements: Node Graphs, New UI & More. December 10th, 2017

We’ve got news from the back end on huge quality improvements for VectorayGen. Things have been picking up tremendous speed and we’re close to ending our beta program and releasing version 1.0.

Our latest builds of VectorayGen give you more power, control, and stability as we aim to roll out new game changing features.

New features that you’ll see below include:

  • Intuitive node graph editor
  • New particle shading
  • New Vector field visualization shading
  • No more floating windows, create and save your layout as you please
  • Selecting a node signals what you see in the preview, and it is what you can export

Everything that you see below is work in progress.

Here’s a list of the latest nodes:

Node Demonstrations:

Line Fade: Fades to or from a line in any axis that you choose. You can fade from -1 to 1 or any other numbers. Attract, repel, and fade, its up to you.

 

Point Fade: Fades vectors towards or away from a point. This point can be moved anywhere space and multiple point fades can be combined to create attractors.

 

Radial Select: Allows you to do a hard interpolation between two vector fields within a radius of your choice. We may add different selection modes soon.

More tools and improvements will follow soon.

  • Spline Editor
  • Flows around and inside meshes
  • Better File Exporting (no more accidental overwrites)
  • VR Painter Vector Field Painting
  • 3d Vector Field Painting

This new release is slated for the end of December.

We would like to extend a huge thanks to everyone who has supported us in the past months. Our community is growing in size every day and we’re excited to see how large we can grow.

-JangaFX Dev Team

 

By | 2018-03-02T13:44:56+00:00 December 10th, 2017|Dev Blog|0 Comments

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