News 2018-03-01T12:14:35+00:00

VectorayGen 1.03 Release Notes

August 2nd, 2018|0 Comments

The time has come where VectorayGen 1.03 has been released! If you download this new version and don't have a new license key yet, please be patient and we'll get it to you as soon [...]

We’re looking to publish & distribute other great game tools!

June 24th, 2018|0 Comments

Are you looking for a platform to distribute your game development middleware on? We've got you covered. It's understandable that sometimes tool creators like yourself may not be too interested in handling the business [...]

VectorayGen 1.02.6 Change Log

March 30th, 2018|0 Comments

Download Now! Documentation: We now have documentation! Nodes: A Noise node has been added which uses value noise. The parameters exposed are seed, octaves, amplitude, frequency, lacunarity, and gain. Main Menu Bar: The main [...]

VectorayGen 1.02.5 Has Been Released!

March 3rd, 2018|0 Comments

DOWNLOAD VECTORAYGEN NOW Changelog 1.02.5: Box Selection: You can select multiple nodes at once using a box select by left clicking and dragging. Holding CTRL appends to the current selection. Clicking selected nodes and [...]

VectorayGen 1.02 Released

January 31st, 2018|0 Comments

It's the end of January and we can't wait to see what you think about this update. From new particle spawning methods to a revamped selection node system, we think you'll be impressed. Try VectorayGen [...]

Update: VectorayGen 1.01 – Lots of fixes inbound

January 10th, 2018|0 Comments

*Bug FixesFixed crash when pasting your license key into the validator.Fixed crash when pasting things that aren't node script into the node graph.Fixed crash when clearing all nodes, that cleared the nodes alright.Fixed crash when [...]

Massive VectorayGen Improvements: Node Graphs, New UI & More. December 10th, 2017

December 10th, 2017|0 Comments

We've got news from the back end on huge quality improvements for VectorayGen. Things have been picking up tremendous speed and we're close to ending our beta program and releasing version 1.0. Our latest builds [...]

Vector Fields in Unity? Is it true?

August 23rd, 2017|0 Comments

UPDATE: 7/6/2018 - Version 2.0 of our plugin has been released! It was completely re-coded from scratch and includes more features than ever. Yup! Its true, we've managed to get vector fields inside of Unity [...]

VectorayGen 0.15.1 – HOTFIX

June 13th, 2017|0 Comments

VectorayGen 0.15.1-Beta HOTFIX has been released. Recently, we've gotten a massive influx of emails and messages from artists who use VectorayGen. These emails were all on the topic of the software not starting, SLI/Crossfire Graphics [...]

VectorayGen 0.15.0-Beta Released – Available for Purchase Now

April 17th, 2017|0 Comments

Tired of spending hours trying to make vector fields in other programs? VectorayGen is the premier VFX Tool for creating extremely useful and beautiful vector fields in minutes. Creating and exporting vector fields from VectorayGen [...]

  • 8 Million Particles

Developer News #004: 3D Previews, 8 Million Particles & Our Pre-Release Program.

March 22nd, 2017|0 Comments

Hello, Been around a month since the last update, but we’ve made some significant progress. After a ton of backend programming we got VectorayGens 3D Preview to work. See Our Latest Developer Video Below: Here's [...]

  • Procedural Shapes

Development News #003: Hundreds of Thousands of Vectors

February 3rd, 2017|0 Comments

Hey Guys, Our Development News was delayed for a couple of weeks, but rest assured, we're working hard. During the past couple of  weeks, we've mainly focused on fixing current bugs, and implementing many new requests [...]

  • Fireballs

So Why Release A Free Public Alpha & Development News #002

January 5th, 2017|0 Comments

We decided to release our software out to the public due to the amount of emails we were receiving about testing the software. This could be good or bad for us due to the fact [...]

  • GPU Particle Effect

VectorayGen Development Progress #1 V0.13.0-Alpha

January 1st, 2017|0 Comments

So we've been working on VectorayGen for about 2 months now. We currently have randomized vector fields in as the first type of vector field that you can generate in real time. Does this mean [...]