November 27, 2018
VFXFG Tutorial: Realistic Fireballs (3 Part Series)

Hey there! Our third tutorial set is up showing how to create realistic fireballs as seen here in one of my promotional videos: **Part 1:** This details the base shader creation, one of the base fire textures (great for fire on the ground and such too), and then the projectiles base motion to go from […]

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November 27, 2018
VFXFG Tutorial: Brute Force Volumetrics (Volumetric Fog!)

Our second tutorial for VFX is out and this time I detail creating some brute force volumetrics within UE4 from start to finish. This is useful for vapor/gases close to the ground. There's a lot of room for improvement and expansion of this technique ranging from clouds in the sky to displaying a terrains height […]

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November 27, 2018
VFXFG Tutorial: Realistic Hand Painted Blood!

Hey there friends, I wanted to share a technique I recently perfected to paint blood that can be eroded in your engine of choice. In this tutorial I go over every step in Photoshop, getting your textures in game, creating the shaders and then making the particle system for your new blood texture. In this […]

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September 9, 2018
VectorayGen 1.03.1 Released!

Greetings! We've recently released VectorayGen 1.03.1 and with that comes a brand new UI, and the shutdown of our old licensing server. If you have purchased the software in the past and are still using an old 16 digit key, it will not work anymore. You should have received an email around a month ago […]

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August 2, 2018
VectorayGen 1.03 Released!

The time has come where VectorayGen 1.03 has been released! Changelog: The "Mesh" node has been added. This lets you generate vectors that go around meshes as a pseudo-airflow. You can import .obj and.fbx files and it is similar to the SDF node. The meshes are saved with the projects/presets, so it doesn't read from […]

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March 30, 2018
VectorayGen 1.02.6 Released!

Nodes: A Noise node has been added which uses value noise. The parameters exposed are seed, octaves, amplitude, frequency, lacunarity, and gain. Main Menu Bar: The main menu bar has been revamped. Added the ability to report a bug via our new GitHub page. New/Open/Save Project should ask you if you want to save your current project […]

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March 3, 2018
VectorayGen 1.02.5 Released!

Changelog 1.02.5: Box Selection: You can select multiple nodes at once using a box select by left clicking and dragging. Holding CTRL appends to the current selection. Clicking selected nodes and dragging will move all selected nodes (and connections) at once. Right-clicking a group of selected nodes will give you the option to delete them […]

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January 31, 2018
VectorayGen 1.02 Released!

It's the end of January and we can't wait to see what you think about this update. From new particle spawning methods to a revamped selection node system, we think you'll be impressed. 1.02 Change List: Fixed bugs: We fixed a memory leak causing the software to eventually crash. (no more memory leaks.) We fixed […]

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January 10, 2018
VectorayGen 1.01 Released!

*Bug Fixes Fixed crash when pasting your license key into the validator. Fixed crash when pasting things that aren't node script into the node graph. Fixed crash when clearing all nodes, that cleared the nodes alright. Fixed crash when increasing the node density. Fixed crash when closing tabs. We have a menu that lets you […]

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December 10, 2017
Massive VectorayGen Improvements Incoming: Node Graphs, New UI & More.

We've got news from the back end on huge quality improvements for VectorayGen. Things have been picking up tremendous speed and we're close to ending our beta program and releasing version 1.0. New features that you'll see below include: Intuitive node graph editor New particle shading New Vector field visualization shading No more floating windows, […]

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