• Procedural Vector Field Creation For Real-Time VFX
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  • Featured Tutorial: Hand Painted Liquids

    Learn how to create realistic blood splatters from scratch!
    Bonus: All motion is within the shader, no flip books required.
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News

November 27, 2018
VFXFG Tutorial: Realistic Fireballs (3 Part Series)

Hey there! Our third tutorial set is up showing how to create realistic fireballs as seen here in one of my promotional videos: **Part 1:** This details the base shader creation, one of the base fire textures (great for fire on the ground and such too), and then the projectiles base motion to go from […]

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November 27, 2018
VFXFG Tutorial: Brute Force Volumetrics (Volumetric Fog!)

Our second tutorial for VFX is out and this time I detail creating some brute force volumetrics within UE4 from start to finish. This is useful for vapor/gases close to the ground. There's a lot of room for improvement and expansion of this technique ranging from clouds in the sky to displaying a terrains height […]

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November 27, 2018
VFXFG Tutorial: Realistic Hand Painted Blood!

Hey there friends, I wanted to share a technique I recently perfected to paint blood that can be eroded in your engine of choice. In this tutorial I go over every step in Photoshop, getting your textures in game, creating the shaders and then making the particle system for your new blood texture. In this […]

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