JangaFX was founded in 2016 by Nick Seavert, an entrepreneur who is well versed in both startups and real-time VFX. The first tool we released in 2017 was VectorayGen, a procedural vector field generator, and we’re now working on a new tool for real-time fluid simulations & flipbook creation called EmberGen.
Our core motive is to provide real-time VFX tools to artists and designers who work in the games industry. Most workflows for real-time VFX production consist of using software packages that were meant for the film/CG industry, and not tools centered around creating VFX within games and other similar real-time mediums. We’re working hard to change this sad state of affairs and provide tools built specifically for your unique needs.