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About JangaFX

Artwork made with EmberGen

MEET THE TEAM

Nick Seavert - Founder & CEO

Jeremiah Goerdt - Head of Development Operations

Honza Dundr - Tools & Rendering Programmer

Jason Key - Principal VFX Artist & EmberGen Evangelist

Vitaliy Olenyak - UI/UX Designer

Dale Weiler - GPU Optimization 

Javier Meseguer - Fluids Specialist 

Will Clarke - CS/QA Rep

Morten Vassvik - Co-Founder & Lead Programmer

Gil Damoiseaux - R&D & Technical Advisor

Bill Hall - Senior Programmer & Resident Physicist 

"rxi" - UI Programmer

Said Al Attrach - Fluid Simulation R&D 

Mihai Stan - Full Stack Developer

Daniël van der Kaaden - VFX Artist

Jesse Stiller - GPU Architecture Enthusiast & Liquids Specialist

A Brief History of JangaFX

JangaFX was founded in 2016 by Nick Seavert, an entrepreneur well-versed in real-time VFX technologies. Rather than accepting outside investment to fund the company, Nick initially bootstrapped JangaFX through credit cards, software sales, and sweat equity. JangaFX's first tool, VectorayGen, was released in 2017, and our flagship product, EmberGen, in 2019. EmberGen is a standalone real-time volumetric fluid simulation tool ideal for generating flipbooks, image sequences, and VDB files.

Our mission is to provide cutting-edge real-time VFX tools to artists and designers within the video game and film industries. Most workflows for real-time VFX production in games rely on software packages suited toward the film and CG industries. We’re working hard to change this sad state of affairs by providing tools specifically built for game developers' unique needs. If you happen to be in the film or pre-viz industry, don't worry: we've got great tools for you too and we are actively developing new tools for film and motion graphics! We support exports to common industry formats, such as VDB and EXR.

Our Commitment to You

We're here to provide you with blazing fast tools centered around the VFX industry.

As a team, we are committed to:

1. Providing Exceptional Customer Service – We want to answer your questions about our VFX software immediately. Contact us through the dedicated chat system here on our website or shoot us an email if we're offline. We are determined to provide nothing less than exceptional service every time.

2. Listening to Your Feedback to Improve Our Software – You, the VFX artist, are the end user of our product. We are dedicated to ensuring that our software meets your highest standards and provides you with the features that you need. We will always do our best to implement user suggestions. Feel free to reach out at any time to suggest a new feature! Our software would not be what it is today without the continual feedback and support of our community.

3. Providing Significant Value to Our Customers – By developing effective software for VFX artists in the game and film industries, we believe that we can make a positive impact on the artists using our tools – and through you, on the hundreds of millions of people seeing your end results. We are committed to making your job easier, so that you can continue creating incredible visual effects for the world to enjoy.

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© 2022 JangaFX. All rights reserved.
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