JangaFX was founded in 2016 by Nick Seavert, an entrepreneur who is well versed in both startups and real-time VFX. The first tool we released in 2017 was VectorayGen, a procedural vector field generator, and we’re now working on a new tool for real-time fluid simulations & flipbook creation called EmberGen.
Our core motive is to provide real-time VFX tools to artists and designers who work within video game industry. Most workflows for real-time VFX production consist of using software packages that were meant for the film/CG industry, and not tools centered around creating VFX within games and other similar real-time mediums. We’re working hard to change this sad state of affairs and provide tools built specifically for your unique needs. If you happen to be in the film or pre-viz industry, don't worry, we're working on a great new pipeline for you too!