JangaFX is dedicated to creating innovative software for real-time VFX artists.
The biggest issue with your standard VFX software is the hours of precious time it takes to create your assets. This is a symptom of using tools designed for the film industry.
For us to push next-generation game engines to their limits, we need tools that allow us to do it in real-time.
That’s why we’re here.
We look forward to helping you create outstanding visuals for your games and visualizations.
Is NOT a plugin, it is a standalone product.
Creates the assets you NEED with ease.
Harnesses the power of your GPU. No wait times due to extremely fast computation.
Provides only the core features that you NEED, making your workflow seamless and enjoyable.
Comes with support. Reach out to us when you need help.
EmberGen is a real-time fluid dynamics simulator for creating, editing, and exporting fluid animations for VFX. Forget waiting 12+ hours for a simulation to finish, only to find out you don’t like it. (Coming Soon)
VectorayGen is a real-time vector field generator for Unreal Engine 4, Unity, and other engines that can use .fga vector field files. Generate a plethora of vector fields in seconds by using the most advanced vector field software on the market…
2018-06-24T20:08:01+00:00 June 24th, 2018|Categories: Dev Blog|
Are you looking for a platform to distribute your game development middleware on? We've got you covered. It's understandable that sometimes tool creators like yourself may not be too interested in handling the business [...]
2018-04-09T06:49:25+00:00 March 30th, 2018|Categories: Dev Blog|
Download Now! Documentation: We now have documentation! Nodes: A Noise node has been added which uses value noise. The parameters exposed are seed, octaves, amplitude, frequency, lacunarity, and gain. Main Menu Bar: The main [...]
2018-03-04T20:02:58+00:00 March 3rd, 2018|Categories: Dev Blog|
DOWNLOAD VECTORAYGEN NOW Changelog 1.02.5: Box Selection: You can select multiple nodes at once using a box select by left clicking and dragging. Holding CTRL appends to the current selection. Clicking selected nodes and [...]
2018-03-02T13:32:51+00:00 January 31st, 2018|Categories: Dev Blog|
It's the end of January and we can't wait to see what you think about this update. From new particle spawning methods to a revamped selection node system, we think you'll be impressed. Try VectorayGen [...]