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  • Procedural Vector Field Creation

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    Learn to paint liquids from scratch with one of our most popular tutorials!
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News

February 6, 2019
VectorayGen 1.03.6 Released! - Floating Licenses

Greetings! After many requests from studios, we have added support for floating licenses for studios. See the studio tab for pricing info. What is a floating license and how does it work? Floating licenses allow installation of the software on as many workstations as needed. Licenses are managed via a Floating License server which needs to […]

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January 31, 2019
VectorayGen 1.03.5 Released! - Clamp, Map, and Curl Nodes Added

Greetings! We've released a new version of VectorayGen. Here's the changelog: - Updated GUI. - Clamp node: Clamps the length of vectors. - Map node: Re-maps the length of vectors from one interval to another. - Curl node: Computes the curl of the vector field. - Icons and fonts are now embedded. - Windows/panels can […]

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November 27, 2018
VFXFG Tutorial: Realistic Fireballs (3 Part Series)

Hey there! Our third tutorial set is up showing how to create realistic fireballs as seen here in one of my promotional videos: **Part 1:** This details the base shader creation, one of the base fire textures (great for fire on the ground and such too), and then the projectiles base motion to go from […]

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