Greetings! After many requests from studios, we have added support for floating licenses for studios. See the studio tab for pricing info. What is a floating license and how does it work? Floating licenses allow installation of the software on as many workstations as needed. Licenses are managed via a Floating License server which needs to […]
Greetings! We've released a new version of VectorayGen. Here's the changelog: - Updated GUI. - Clamp node: Clamps the length of vectors. - Map node: Re-maps the length of vectors from one interval to another. - Curl node: Computes the curl of the vector field. - Icons and fonts are now embedded. - Windows/panels can […]
Hey there! Our third tutorial set is up showing how to create realistic fireballs as seen here in one of my promotional videos: **Part 1:** This details the base shader creation, one of the base fire textures (great for fire on the ground and such too), and then the projectiles base motion to go from […]