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Release notes for 1.2.3
  • Removed legacy Particle max limit parameter in the simulation node
  • Fixed an issue with skybox rendering in Shapes Scattering and Shapes Shadow
  • Added custom nested property/attribute names when exporting Alembic Particles
  • Improved stability of alembic exports via semi-unique particle IDs
  • Removed the upper cap of particles injections of smoke, flames, temperature and velocity
  • Added step-back-once (Shift+Z) to timeline, allowing stepping back only the timeline without affecting simulation, ideal for timeline and imported animation workflows
  • Added transform pin to particle export node, fixing coordinate system transforms for specific export options
  • Added search to dropdown menus
  • Changed reset shortcut to reset export preview playhead
  • Enhanced variation export system to check for $(variation) variable in export nodes, disabling variation export with a message if absent
  • Fixed an issue where there were undesirable rendering artifacts (lines) due to bad mips
  • Fixed an issue where our six point lighting shader mapping for Top, Left Right, was actually incorrect
  • Added six point lighting settings back to the render tab so that you can adjust values for each light
  • Fixed an issue where the Six point black background parameter was affecting the six point normal pass, even though that parameter does not show up when that pass is selected
    • The normal pass now works as if that parameter is off regardless of its actual state
  • Fixed an issue where the Static Blend blending mode would break looping flipbooks
Download 1.2.3

System requirements

  • Desktop or Laptop PC
  • Windows 10 or 11 (7 currently does not work)
  • Quad-core Intel or AMD processor, 2.5 GHz or faster
  • NVIDIA GeForce GTX 1060 series video card or higher. AMD Cards are supported as well.
  • 8 GB RAM
  • *The better your GPU is, the better your performance will be.