Catch up on upcoming features, vote, comment, and submit new ideas.
Upcoming: 2.0 (2026)

New Sparse Simulation Technology and Rendering
Completed

New GPU Particle System
On Target

Volume Caching for Scrubbable Simulations
On Target

Unified Renderer - Improved Mesh Rendering
On Target

New Combustion Model
On Target

MacOS Support on M-Series Chipsets
Completed

Import VDB Files
Completed

Spline Shapes & Forces
Completed

Selectable Viewport Items
Completed

Curve controls for more parameters
On Target

HDRI Support for Skyboxes
Completed

Mesh Based Particles - Debris & Mesh Instancing
On Target

Animated 3D/4D Volume Textures for Games
On Target

Variable Component Injection - Custom Voxel Data (Multi-sim)
On Target

Emission from textures
On Target

Retiming Simulations & True Scene FPS Options
On Target

USD Format Support
Delayed

Wedging & Batch Processing UI
On Target

Scriptable API
On Target

Coarse Splat Rendering
On Target

Paintable Emission On Ground & Meshes
On Target

Unified Renderer: Materials
Completed
Shipped: 1.2.5 - Bug Fix Patch (October 22nd, 2025)

EmberGen 1.2.5 Changelog
Completed
Shipped: 1.2.4 - Bug Fix Patch (June 17th, 2025)

1.2.4 Changelog
Completed
Shipped: 1.2.3 - Bug Fix Patch (June 2nd, 2025)

Six Point Lighting & Normals Fixes
Completed

Alembic Particle Exports Investigation
Completed

1.2.3 Changelog
Completed