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EMBERGENBETA

REAL-TIME VOLUMETRIC FLUID SIMULATIONS FOR GAMES AND FILM
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Video Background Courtesy @romanbulygin

WHAT IS EMBERGEN?

EmberGen is a real-time volumetric fluid simulation tool that can instantly simulate, render, and export flipbooks, image sequences, and VDB volumes. With EmberGen, you can create anything from fire and smoke, to explosions and magic wisps. EmberGen gives you the creative freedom to iterate on your simulations in a few milliseconds instead of hours.

Disclaimer For Games: EmberGen does not export volumetric data to game engines at this time, but it will in the future.
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EMBERGEN SIMULATION GALLERY

All of these simulations were simulated and rendered in real-time on a GTX 1080!
Don't believe that it's all real-time? Grab your free trial of EmberGen and see for yourself.
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WHAT ARE VFX ARTISTS SAYING?

  • "Embergen is a truly extraordinary piece of software. I am genuinely shocked at such an unprecedented leap forward in fluid simulation performance. It's not just an incremental increase, but rather magnitudes ahead of existing solutions - virtually eliminating the typical tedious iteration times. I wouldn't have believed it if I hadn't used it myself. This will make an impact in games and beyond."

    -- Jason Key | Lead VFX Artist at Hi-Rez Studios
  • "EmberGen is a game changer for real-time VFX artists doing pyro sims for games. The production and iteration of a sim is at least 6x faster for me now. And converting that sim to a texture atlas I can test in-game is instant. I consider this a must-have VFX production tool."

    -- Jeff Kuipers | Visual Effects Director at Alchemy VFX
  • "It feels like cheating... I'm not spending hours tweaking settings and waiting for previews to render. It's real-time, right there, as I drag sliders finessing the final look of my effect it's happening in front of me. Then it's a simple one-click and I have a game-ready sprite sheet to use! Very well thought out program, I'm excited for my team to get to use this on our studio's games going forward."

    -- Josh Parker | Lead Visual Effects Artist at Twisted Pixel Games
  • "I have never been able to prototype effects with iteration times this small before. The time savings are huge."

    -- Jesper Bergman | VFX Artist at Sharkmob
  • "I first found Embergen when looking for pyro simulation plugins for an upcoming project. I happened to stumble upon Embergen and saw "Real-Time simulation" in the title of a video about it. I thought, "Nah, it's probably slow and limited". I decided to try out the Alpha, and I was sold. It was incredibly fast. Literally zero simulation time.

     Add more fuel? Instant. Move the emitter? Instant. Change gravity? Instant. I was blown away. Once I got access to the beta, I was even more blown away. Collisions, gradients, etc all working flawlessly and instantaneously. From a skeptic to a full believer who will now be using Embergen in any project moving forward, I can't talk highly enough of the team at JangaFX and this product."

    --Chris Lambeth | VFX Artist, Motion designer, Animator
  • “Embergen is a generation ahead of all the tools we have used for smoke and fire simulation. To be able to run this in real-time eliminates a truly time-consuming hurdle in our workflow. The support team is also the best I've ever seen in this industry.”

    --David Blaker | VFX Artist at ProductionCrate
  • "EmberGen made me feel right at home, since I’m used to procedural workflows. It's very responsive, and great fun to iterate with. It's hard to intentionally make things look bad, has tons of options to tweak and export the simulations, and a solid renderer so you know what you see is what you get. I will not be surprised if EmberGen becomes the go-to tool for VFX in the games industry, it's that good."

    --Käy Vriend | Game Dev/Material Artist

REAL-TIME ITERATIONS.

With other tools, you change a parameter and have to wait hours just to see the result. With EmberGen, when you change a parameter the simulation and render will update instantly. Your simulation/render frame rate heavily depends on your GPU.  EmberGen requires a GTX 1060 or greater, and both NVIDIA and AMD cards can be used.
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NODE BASED FLUID SIMS. (COMING SOON)

From dealing with other fluid simulation programs, you might expect a steep learning curve or software that's difficult to use. EmberGen is the exception, built to be as intuitive and easy to use as possible. Therefore, we use an expansive node based system. We'll also ship the software with many examples for you to pick apart and learn from. More details will be coming soon.

EMBERGEN FOR GAMES.

With all other fluid simulation tools on the market, not a single one of them is built specifically with games in mind. EmberGen was created to give you full creative freedom when creating flipbooks and image sequences for your games. With VFX Artists having to do things in real-time, shouldn't your tools should be real-time too? Iterate with unprecedented speed and get the perfect flipbook within minutes.
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EMBERGEN FOR FILM.

We support common industry formats such as VDB, PNG, TGA and EXR for exports. If you need image sequences, or volumes, EmberGen has you covered. EmberGen is very useful for rapid iteration during pre-viz and is capable of producing high quality simulations for use in feature films. As development progresses we will add more film-centric features such as alembic camera imports and fluid collision with imported meshes.
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All smoke, steam, and clouds were created with EmberGen.
"Isla Nublar" - Courtesy of Mohammed Abu Zaid

THESE COMPANIES USE OUR TOOLS TOO:

INTERESTED IN SCHEDULING A DEMO FOR YOU AND YOUR TEAM?

If you're part of a studio or enterprise, please feel free to schedule a demo with us. Each demo is 30 minutes, and we'll show you what the software can do, how it can help you in production, and give you a chance to ask us questions directly! 
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