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JANGAFX SOFTWARE PRICING

**We offer lifetime/perpetual licenses with our subscriptions!**

LEARN HOW OUR PERPETUAL LICENSING WORKS

Pricing may be shown in your local currency, with or without taxes included. Final pricing will be shown during checkout.
License tiers apply to both revenue and project budgets. See our FAQ below for more information. 

INDIE LICENSES
REVENUE UNDER $1M USD
STUDIO LICENSES
REVENUE FROM $1M to $100M USD
ENTERPRISE:
REVENUE OVER $100M USD
EDUCATIONAL
STUDENTS & UNIVERSITIES

JANGAFX SUITE

$29.99
per month, per seat
Get access to all standalone products, including EmberGen and VectorayGen, which work great together.
SELECT

EMBERGEN

$24.99
per month, per seat
Create Volumetric Fluid Simulations In Real-Time.


SELECT

VECTORAYGEN

$9.99
per month, per seat
Procedural Vector Field/Flow Field Generation.


SELECT

JANGAFX SUITE

$279.99
1st year, per seat
Get access to all standalone products, including EmberGen and VectorayGen, which work great together.

Instantly grants you a perpetual license!
SELECT
$223.99 /2nd year
$167.99 /3rd year onwards

EMBERGEN

$239.99
1st year, per seat
Create Volumetric Fluid Simulations In Real-Time.

Instantly grants you a perpetual license!


SELECT
$191.99 /2nd year
$143.99 /3rd year onwards

VECTORAYGEN

$99.99
1st year, per seat
Procedural Vector Field/Flow Field Generation.

Instantly grants you a perpetual license!


SELECT
$79.99 /2nd year
$59.99 /3rd year onwards

12 months of consecutive payment grants you a perpetual license. To keep licenses up to date, you must stay subscribed without cancelling. To learn more about how our licensing works, click the button below.

LEARN MORE ABOUT OUR LICENSING

JANGAFX SUITE

$179.99
per month, per seat
Get access to all standalone products, including EmberGen and VectorayGen, which work great together.
SELECT

EMBERGEN

$149.99
per month, per seat
Create Volumetric Fluid Simulations In Real-Time.


SELECT

VECTORAYGEN

$69.99
per month, per seat
Procedural Vector Field/Flow Field Generation.


SELECT

JANGAFX SUITE

$289.99
per month, per license
Minimum Quantity of 3
Get access to all standalone products, including EmberGen and VectorayGen, which work great together.
SELECT

EMBERGEN

$239.99
per month, per license
Minimum Quantity of 3
Create Volumetric Fluid Simulations In Real-Time.


SELECT

VECTORAYGEN

$79.99
per month, per license
Minimum Quantity of 3
Procedural Vector Field/Flow Field Generation.


SELECT

JANGAFX SUITE

$1,699.99
1st year, per seat
Get access to all standalone products, including EmberGen and VectorayGen, which work great together.
SELECT
$1,359.99 /2nd year
$1,019.99 /3rd year onwards

EMBERGEN

$1,399.99
1st year, per seat
Create Volumetric Fluid Simulations In Real-Time.


SELECT
$1,119.99 /2nd year
$839.99 /3rd year onwards

VECTORAYGEN

$479.99
1st year, per seat
Procedural Vector Field/Flow Field Generation.


SELECT
$383.99 /2nd year
$287.99 /3rd year onwards

JANGAFX SUITE

$2,799.99
1st year, per license
Minimum Quantity of 3
Get access to all standalone products, including EmberGen and VectorayGen, which work great together.
SELECT
$2,239.99 /2nd year
$1,679.99 /3rd year onwards

EMBERGEN

$2,299.99
1st year, per license
Minimum Quantity of 3
Create Volumetric Fluid Simulations In Real-Time.


SELECT
$1,839.99 /2nd year
$1,379.99 /3rd year onwards

VECTORAYGEN

$749.99
1st year, per license
Minimum Quantity of 3
Procedural Vector Field/Flow Field Generation.


SELECT
$599.99 /2nd year
$449.99 /3rd year onwards

12 months of consecutive payment grants you a perpetual license. To keep licenses up to date, you must stay subscribed without cancelling. To learn more about how our licensing works, click the button below.

LEARN MORE ABOUT OUR LICENSING

LICENSE INQUIRY

ENTERPRISE LICENSES

We provide custom licensing plans for enterprises to build closer relationships with your company and your artists.

  • Priority Support
  • Features Implementation Priority
  • 2 Hours of One-on-One Training for artists per license purchased.
  • Potential In-Studio Training

LICENSE INQUIRY

Apply for an educational license today!

CLICK HERE TO APPLY NOW

EDUCATIONAL LICENSES

Are you a student or faculty member that would like to use our software for non-commercial learning purposes? We are dedicated to providing our software at an affordable cost to universities and free for students and faculty members. We want the next generation of artists acquainted with the latest tools in the industry and are happy to provide licenses if our requirements are met.

WHAT ARE VFX ARTISTS SAYING?

  • "It feels like cheating... I'm not spending hours tweaking settings and waiting for previews to render. It's real-time, right there, as I drag sliders finessing the final look of my effect it's happening in front of me. Then it's a simple one-click and I have a game-ready sprite sheet to use! Very well thought out program, I'm excited for my team to get to use this on our studio's games going forward."

    -- Josh Parker | Lead Visual Effects Artist at Twisted Pixel Games
  • "EmberGen is a game changer for real-time VFX artists doing pyro sims for games. The production and iteration of a sim is at least 6x faster for me now. And converting that sim to a texture atlas I can test in-game is instant. I consider this a must-have VFX production tool."

    -- Jeff Kuipers | Visual Effects Director at Alchemy VFX
  • "I have never been able to prototype effects with iteration times this small before. The time savings are huge."

    -- Jesper Bergman | VFX Artist at Sharkmob
  • "I first found Embergen when looking for pyro simulation plugins for an upcoming project. I happened to stumble upon Embergen and saw "Real-Time simulation" in the title of a video about it. I thought, "Nah, it's probably slow and limited". I decided to try out the Alpha, and I was sold. It was incredibly fast. Literally zero simulation time.

     Add more fuel? Instant. Move the emitter? Instant. Change gravity? Instant. I was blown away. Once I got access to the beta, I was even more blown away. Collisions, gradients, etc all working flawlessly and instantaneously. From a skeptic to a full believer who will now be using Embergen in any project moving forward, I can't talk highly enough of the team at JangaFX and this product."

    --Chris Lambeth | VFX Artist, Motion designer, Animator
  • “Embergen is a generation ahead of all the tools we have used for smoke and fire simulation. To be able to run this in real-time eliminates a truly time-consuming hurdle in our workflow. The support team is also the best I've ever seen in this industry.”

    --David Blaker | VFX Artist at ProductionCrate
  • "EmberGen made me feel right at home, since I’m used to procedural workflows. It's very responsive, and great fun to iterate with. It's hard to intentionally make things look bad, has tons of options to tweak and export the simulations, and a solid renderer so you know what you see is what you get. I will not be surprised if EmberGen becomes the go-to tool for VFX in the games industry, it's that good."

    --Käy Vriend | Game Dev/Material Artist

FAQ

Can I buy a perpetual license?

We have a licensing policy that could be considered rent-to-own.

So yes, you can have perpetual licenses for EmberGen, VectorayGen, and even our Suite! If you pay for 12 consecutive months without cancelling, for any license tier, your license will change over to a perpetual license. Staying subscribed keeps your perpetual license up to date. If you cancel your subscription, you are no longer able to update that perpetual license. For clarification, an annual license is considered 12 months of consecutive payment, or you can pay for 12 months straight via monthly payments.

If you pay for 11 consecutive months, and then cancel your subscription, you will not be granted a perpetual license. If you pay for 18 consecutive months, and then decide to cancel, your perpetual license will be updated to the latest build version that was available during this payment period on month 18.

You can switch from monthly to annual or annual to monthly at any time by contacting us.

How are your licensing tiers (indie/studio/enterprise) calculated? Which license is for me or my studio?

In our EULA you can read about the specifics and legalese behind what you see simplified below. All tiers are referenced by USD, and if your studio uses a different currency, calculate the USD equivalent based on your revenue or project budget. (see why we use budgets to calculate this in the next FAQ question below).

Indie Licenses are for individuals or small studios that make less than $1 million dollars per year, or have a budget of less than $1 million dollars.

Studio licenses are for studios that have revenues or a project budget between $1 million and $100 million dollars.

Enterprise Licenses are for studios that have revenues or a project budget over $100 million dollars.

What about parent companies?
If your studio is owned by a billion dollar company for instance, but your studios revenue or budget is below $100 million, you do not have to pay for an enterprise license.

What are the system requirements for EmberGen?

Minimum system requirements:

  • Desktop or Laptop PC
  • Windows 7, 8, or 10
  • Quad-core Intel or AMD processor, 2.5 GHz or faster
  • NVIDIA GeForce GTX 1060 series video card or higher. AMD Cards are supported as well.
  • 8 GB RAM
  • Internet Connection (offline activation is possible)
  • Linux and MacOS are not supported at this time

 

The better your GPU is, the better our software will perform. Multi-GPU currently isn't supported.

Why are project budgets used to classify licensing tiers along with revenue?

If you're a new studio who just raised $20 million dollars for a project, you may not have revenue yet, but you have the budget of a major studio, and in this case you're in the studio licensing category. Budgets apply to what your studio is allowed to spend on a given projects development. For clarification, if your budget is less than your revenue, use your revenue as your purchasing guide, and if your budget is more than your revenue, use the budget as your purchasing guide. We often cannot validate revenue or budgets on new companies, so we have to believe that you make the ethical choice.

What happens when I cancel my subscription?

When you cancel your subscription, your license key will remain active for the remaining duration of your billing period. If you purchased on July 12th, and cancelled your subscription on August 1st, your license would still be active until August 12th. After this, you would no longer be charged. If you were granted a perpetual license, you will no longer be able to update this license in the future, but you can keep the updates you got during your subscription.

Can I share my license key with someone else?

Not if you have a node locked license. This is prohibited by our EULA. Your license key is locked to your specific machine hardware upon activation, but may be deactivated and moved to another machine if needed. If you need the ability to use our software across multiple PC's, look into a floating license (for studios) or purchase a license for each workstation.

Where can I find information on the floating license server?

We use WyDays turbo float for floating licenses. Please see this link for more information regarding installation & specs: https://wyday.com/limelm/help/turbofloat-server The licensing SERVER may be installed on Windows, Linux and MacOS server machines. (VectorayGen itself does not run on Linux or MacOS, don't be confused).

What is a floating license, and how does it work?

Floating licenses allow installation of the software on as many workstations as needed. Licenses are managed via a Floating License server which needs to run 24/7 to allow licenses to be "checked out" by a user. When a user wants to use the software, it checks to see if a "lease" is available, if it is the user will be able to use the software. If a lease is not available, that user will have to wait until someone else finishes using the software. 

The most common case is when you need a "pool" of licenses to be used across many computers. For example: a large studio that has hundreds of computers but only want 5 instances of VectorayGen app to run at any one time. In this case, this studio would purchase 5 floating licenses. 

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