This roadmap reflects our current development cycle and we plan to update it regularly. This roadmap does not guarantee which features will be included in a specific software version. All plans are tentative and subject to change without notice.

Discover Upcoming Features and Ideas

Catch up on upcoming features, vote, comment, and submit new ideas.

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On Target

The feature is on track to be included in a particular release.

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The feature is delayed and it is highly likely it won't make it into a particular release.

At Risk

At Risk

The feature is at risk of being delayed due to running into unforeseen difficulties or is taking longer than anticipated.

Completed

Completed

The feature is completed internally. This does not mean the feature is available publicly.

Released

Released

The feature has been released and is available in public builds.

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Upcoming: 2.1 (2027)

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Multiple Materials Support

Status IconOn Target

Feature Preview

Multiple Materials Support

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Nicholas Seavert

Posted on September 7, 2025

Status IconOn Target

The feature is on track to be included in a particular release.

Currently, you can only have one singular material that you are editing and previewing via the render node. We will be designing a better system that allows for multiple materials to be created and assigned to meshes within one scene.

Feature Preview

Math Processor ("Pixel Processor")

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Feature Preview

Math Processor ("Pixel Processor")

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Nicholas Seavert

Posted on September 5, 2025

Status IconOn Target

The feature is on track to be included in a particular release.

Similar to Substance Designers Pixel Processor, Math processor will be able to edit individual pixels in a texture and edit points on geometry for a more expansive set of features. This will allow for many advanced custom nodes and features beyond what IlluGen allows for out of the box.

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UE5 Live Link

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Feature Preview

UE5 Live Link

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Nicholas Seavert

Posted on September 21, 2026

Status IconOn Target

The feature is on track to be included in a particular release.

Edits in IG appear live in UE5.

Feature Preview

Mesh Simplification (Decimation)

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Feature Preview

Mesh Simplification (Decimation)

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Nicholas Seavert

Posted on October 2, 2026

Status IconOn Target

The feature is on track to be included in a particular release.

A much needed node!


Future Features

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Variation Viewer

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Feature Preview

Variation Viewer

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Nicholas Seavert

Posted on May 9, 2025

Status IconDelayed

The feature is delayed and it is highly likely it won't make it into a particular release.

When using the randomize tab to generate unique variations of your assets, there isn't an easy way to preview all variations in one place and then access those parameters for further tweaking. Our new variation viewer will allow you to have finer control over how your variations are managed.

Feature Preview

Node: Paint (2D Painting Workflow)

Status IconDelayed

Feature Preview

Node: Paint (2D Painting Workflow)

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Nicholas Seavert

Posted on April 21, 2025

Status IconDelayed

The feature is delayed and it is highly likely it won't make it into a particular release.

When you're better at drawing that doing things procedurally, the paint node is for you! Painting in IlluGen will be rather advanced due to its ability to interact with procedural elements. We don't want to give away too much information yet but we do have a few key features we can mention.

  • Create and load custom brushes
  • Create hand painted animations with unique painting animation tools
  • Merge traditional 2D painting & proceduralism seamlessly
  • Seamlessly manage RGB and Alpha channels
Feature Preview

L-Systems

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Feature Preview

L-Systems

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Nicholas Seavert

Posted on January 2, 2026

Status IconAt Risk

The feature is at risk of being delayed due to running into unforeseen difficulties or is taking longer than anticipated.

2D and 3D L-system support for things such as:

  • 3D Branching lightning
  • 3D Trees
  • 2D Cracks
Feature Preview

Material Shader to Game Engine SDK Workflow

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Feature Preview

Material Shader to Game Engine SDK Workflow

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Nicholas Seavert

Posted on April 17, 2025

Status IconAt Risk

The feature is at risk of being delayed due to running into unforeseen difficulties or is taking longer than anticipated.

The next major step for IlluGen is having a shader workflow from IlluGen to Unreal, Unity, or Godot. When building out assets in IlluGen there are usually two steps: Create the actual asset, then do shader like manipulations to see how all of your assets work together. We are looking into having two direct steps in our pipeline with the asset creation and then the shader steps. This will allow you to continue authoring the assets in IlluGen while seeing it in the proper material shader. From there when you are satisfied, you will be able to export to the engine of your choice for both assets and shaders.

Feature Preview

Destruction: Particle Constraints

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Feature Preview

Destruction: Particle Constraints

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Nicholas Seavert

Posted on September 21, 2026

Status IconDelayed

The feature is delayed and it is highly likely it won't make it into a particular release.

Without constraints on particles, we don't really have the level of optimal control we would want for actual destruction. We're keeping this for something we add later.

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Unified Renderer

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Feature Preview

Unified Renderer

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Nicholas Seavert

Posted on September 21, 2026

Status IconOn Target

The feature is on track to be included in a particular release.

Port EG2/LG2 Renderer to IG2

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Math Node Rebuild + Global Variables

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Feature Preview

Math Node Rebuild + Global Variables

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Nicholas Seavert

Posted on September 21, 2026

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The feature is on track to be included in a particular release.

Math node is currently fairly limited in its usability right now due to the inability to reference global functions and split the XYZ oscillator channels. Hopefully by adding globally referenced variables building custom tooling subgraphs will be far more possible.

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Mesh -> Volume -> Mesh Workflows

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Feature Preview

Mesh -> Volume -> Mesh Workflows

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Nicholas Seavert

Posted on October 2, 2026

Status IconAt Risk

The feature is at risk of being delayed due to running into unforeseen difficulties or is taking longer than anticipated.

More complicated workflows for looping liquid simulations, among other operations, require converting a mesh to a volume, then back to a mesh again. IlluGen will eventually support this.

Feature Preview

Volume Rendering - VDB, 3D Textures

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Feature Preview

Volume Rendering - VDB, 3D Textures

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Nicholas Seavert

Posted on October 2, 2026

Status IconAt Risk

The feature is at risk of being delayed due to running into unforeseen difficulties or is taking longer than anticipated.

Volume Rendering - VDB, 3D Textures

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Dynamic remeshing / Topology support for VAT

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Feature Preview

Dynamic remeshing / Topology support for VAT

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Nicholas Seavert

Posted on October 2, 2026

Status IconAt Risk

The feature is at risk of being delayed due to running into unforeseen difficulties or is taking longer than anticipated.

Dynamic remeshing / Topology support for VAT

Feature Preview

Animated Mesh Support (FBX/Alembic)

Status IconOn Target

Feature Preview

Animated Mesh Support (FBX/Alembic)

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Nicholas Seavert

Posted on October 2, 2026

Status IconOn Target

The feature is on track to be included in a particular release.

Animated Mesh Support (FBX/Alembic)