Catch up on upcoming features, vote, comment, and submit new ideas.
Upcoming: 1.2.0 (2026)

Material Shader to Game Engine SDK Workflow
At Risk

3D Particles
On Target

2D Particles
On Target

Math Processor ("Pixel Processor")
On Target

Multiple Materials Support
On Target

HDRI Support
Completed

Node: 2D Advection
On Target

Oscillators: Loop Ranges Automatically
On Target

L-Systems
At Risk
Shipped: 1.1.0 (Dec 17th, 2025)

1.1.0 Changelog
Completed

VAT (Vertex Animated Texture) Imports and Exports
Completed

Optical Flow/Motion Vector Generation
Completed

Node: Geo Mask
Completed

[Geo Noise] - Displacement Spaces
Completed

Independent Node Resolutions
Completed

Preferences: UI Brightness Slider
Completed

BREAKING CHANGES
Completed

Import Streaming Image Sequences
Completed
Shipped: 1.0.3 (October 22nd, 2025)

1.0.3 Changelog
Completed

Geometry to Texture Render Targets
Completed

[Edge Detect] - New Edge Detection Methods
Completed
Shipped: 1.0.2 (September, 10th, 2025)

1.0.2 Changelog
Completed

[COLOR TO NORMAL]: Normal Intensity Slider
Completed

Max Smoothness Parameter for [FRACTAL] & [POLAR SCATTER]
Completed

[UV RADIAL]: Improvements
Completed

Improved Geometry Lighting
Completed
Shipped: 1.0.0 - Debut Release - (July 27, 20205)

1.0.0 Changelog & Release Notes
Completed

Node: Fractal Noise
Completed

Subgraphs & Graph Presets
Completed

Beautiful Node Previews
Completed

Utility Asset Manager (Gradients, Curves, Brushes)
Completed

Linux Support
Completed

MacOS Support
Completed

3D VFX Meshes
Completed

Geometry Pivot Baking
Completed

Tiling Textures
Completed

Node: Caustics
Completed

Mesh Manipulators
Completed