Development Frozen For The Time Being (Except MacOS) Nicholas Seavert
Posted on April 18, 2025
Delayed
27 Back in February we pushed an update to GeoGen that fixed a number of bugs and introduced plenty of cool new features. GeoGen has always been sort of a research and development platform for us to test new user interface ideas and help us keep our minds sharp on ways that artists can create assets procedurally. GeoGen was always intended to be the base inspiration for how IlluGen would be built and many of the new features we pioneered while developing GeoGen are heavily used in IlluGen now.
The candid reason that we are freezing development is that GeoGen has significantly underperformed our sales expectations and we have incurred significant financial losses developing the product. Rest assured, JangaFX as a business is doing fantastic financially. I'm not sure if terrain software is just highly competitive or if GeoGen is missing key features that would cause it to be chosen over competitors. Instead of continuing to patch a large hole in our ship, we opted to move the GeoGen team over to IlluGen for the time being. When our financial position improves we will reinstate development and continue our R&D on cliffs and overhangs, and other major genre defining features.
GeoGen will get another update this summer and will officially be released on MacOS. This update may come with some new features and bug fixes as well. We will keep this side of the roadmap up to date as new information becomes available.
TLDR: GeoGen development speed is slow compared to the rest of our tools, but will get more love in the future. For now we're focused on visual effects tools and when the time is right, re-enter the environment art market.