This roadmap reflects our current development cycle and we plan to update it regularly. This roadmap does not guarantee which features will be included in a specific software version. All plans are tentative and subject to change without notice.

Discover Upcoming Features and Ideas

Catch up on upcoming features, vote, comment, and submit new ideas.

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Announcements

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Development Frozen For The Time Being (Except MacOS)

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Development Frozen For The Time Being (Except MacOS)

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Nicholas Seavert

Posted on April 18, 2025

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Back in February we pushed an update to GeoGen that fixed a number of bugs and introduced plenty of cool new features. GeoGen has always been sort of a research and development platform for us to test new user interface ideas and help us keep our minds sharp on ways that artists can create assets procedurally. GeoGen was always intended to be the base inspiration for how IlluGen would be built and many of the new features we pioneered while developing GeoGen are heavily used in IlluGen now.

The candid reason that we are freezing development is that GeoGen has significantly underperformed our sales expectations and we have incurred significant financial losses developing the product. Rest assured, JangaFX as a business is doing fantastic financially. I'm not sure if terrain software is just highly competitive or if GeoGen is missing key features that would cause it to be chosen over competitors. Instead of continuing to patch a large hole in our ship, we opted to move the GeoGen team over to IlluGen for the time being. When our financial position improves we will reinstate development and continue our R&D on cliffs and overhangs, and other major genre defining features.

GeoGen will get another update this summer and will officially be released on MacOS. This update may come with some new features and bug fixes as well. We will keep this side of the roadmap up to date as new information becomes available.

TLDR: GeoGen development speed is slow compared to the rest of our tools, but will get more love in the future. For now we're focused on visual effects tools and when the time is right, re-enter the environment art market.


1.0 (Unknown Date)

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Unreal Engine Bridge

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Unreal Engine Bridge

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Nicholas Seavert

Posted on April 18, 2025

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Export large tiled terrains to unreal engines with just a few clicks!

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Create Rocks & Cliff Face Models

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Create Rocks & Cliff Face Models

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Nicholas Seavert

Posted on April 18, 2025

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Going beyond your typical heightmap programs, GeoGen will eventually let you create rocks & cliff faces for use as modular assets in your games!


Shipped: 0.5.2 (December 17th, 2025)

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Changelog: 0.5.2

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Changelog: 0.5.2

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Nicholas Seavert

Posted on January 1, 2026

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GeoGen 0.5.2-beta

New Additions

  • Added support for dropping multiple files onto the node graph
  • Added copy + paste support to curves and gradients
  • Added new preset browser for gradients and curves
  • Added 'UI Brightness' setting to preferences
  • Added support for out-of-bound values from modulator output preview

Improvements

  • Made shortcut key name in preferences expand when resizing window and added tooltip
  • Updated UI layout when searching node menu
  • Made content of group show in node menu if only one group is present

Changes

  • Changed graph align options to support shortcuts
  • Changed timeline key align to support shortcuts

Fixes

  • Fixed crash/freeze during node graph geometry processing
  • Fixed integer values sometimes showing as different when multi-editing nodes
  • Fixed erroneous context menu on gradient preset browser special categories
  • Fixed clicking off textbox on Node Details panel sometimes not registering the new value
  • Fixed rare bug where exiting textbox state might have resulted in a crash
  • Fixed issues with backwards compatibility handling when subgraphs were used
  • Fixed planet micro craters node

Shipped: 0.5.0 - MacOS Support + Bug Fixes

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MacOS Support on M-Series Chipsets

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MacOS Support on M-Series Chipsets

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Nicholas Seavert

Posted on April 24, 2025

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GeoGen will be getting MacOS support this summer.

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0.5.0 Changelog

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0.5.0 Changelog

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Nicholas Seavert

Posted on July 28, 2025

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0.5.0-beta

  • Mac support
  • Added center-to-active shortcut to camera
  • Fixed control points of exported mesh terrain surface and boundaries not being welded
  • Fixed exported mesh boundaries having an invalid UV projection
  • Fixed terrain exporting color vertex maps when no texture connected to input color pin
  • Fixed open-edged seam in exported planet mesh
  • Added support for searching in dropdown menus
  • Added Step Back Once button to timeline
  • Fix timeline region length