Catch up on upcoming features, vote, comment, and submit new ideas.
On Target
The feature is on track to be included in a particular release.
Delayed
The feature is delayed and it is highly likely it won't make it into a particular release.
At Risk
The feature is at risk of being delayed due to running into unforeseen difficulties or is taking longer than anticipated.
Completed
The feature is completed internally. This does not mean the feature is available publicly.
Released
The feature has been released and is available in public builds.
Upcoming: 1.5 (Q3 2026)

Spline Forces & Emitters
On Target

Volume Conservation
On Target

MacOS Support on M-Series Chipsets
On Target

Liquid UV Mapping
At Risk

Bug Fix: Alembic particle woes with Foam, Liquid Particles and Meshes
Delayed

Realistic White Water Rendering
On Target

White Water PBF Solver
On Target

Dynamic Variable Attributes - Modifier Volumes
On Target

Variable Particle Attributes: Color & Density
On Target

Unified Renderer: See Inside
On Target

Save & Load Sim States
On Target

Enlarged Virtual Domain
Completed

New Meshing Node
On Target

Improved Surface Tension
On Target
Shipped: 1.0.6 (4/1/2026)

Changelog: 1.0.6
Released
Shipped: 1.0.4 (Dec 17th, 2025)

1.0.4 Changelog
Released
Shipped: 1.0.3 (October 22nd, 2025)

Changelog: 1.0.3
Released
Shipped: 1.0.0 - Major Release (July 27th, 2025)

1.0.0 Changelog
Released

Simulation Stability Improvements
Released

Proper High Viscosity Solver
Released

Proper Liquid Size Scaling
Released

Higher Quality Liquid Meshing
Released

Variable Particle Attributes (Viscosity, Stickiness, and LIfe)
Released

Mesh Flipbook Exports
Released

VAT (Vertex Animated Texture) Support
Released

Import Cameras
Released

Improved Path Tracing
Released

New Material System
Released