Catch up on upcoming features, vote, comment, and submit new ideas.
On Target
The feature is on track to be included in a particular release.
Delayed
The feature is delayed and it is highly likely it won't make it into a particular release.
At Risk
The feature is at risk of being delayed due to running into unforeseen difficulties or is taking longer than anticipated.
Completed
The feature is completed internally. This does not mean the feature is available publicly.
Released
The feature has been released and is available in public builds.
Upcoming: 2.0 (October 14th 2026)

2.0.0 Changelog (Subject to Change)
On Target

3D Particles
Completed

2D Particles
Completed

Destruction - Replacing "DestrucGen"
Completed

New Node: Geo Fracture
Completed

Node Rewrite: UV Flow
Completed

New Nodes: Cache & Recall - Iterative Loops
Completed

New Node: Geo Boolean
Completed

New Node: Geo Extrude
Completed

New Node: Particle Interact
Completed

New Node: Particle Attract To Mesh
Completed

UI: Node Preset Dropdown Previews
Completed

New Node: UV Injector
Completed

Particle Trails & Ribbons
Completed

New Node: Export Niagara Point Cache (UE5)
Completed

New Node: Geo Extract Velocity
Completed

New Nodes: Geo PAT Encode / Geo PAT Decode
Completed

New Node: Geo Revolve
Completed

New Node: Edge Rounding
Completed

New Node: Particle Render Motion
Completed

New Node: Particle System
Completed

New Node: Particle Spawn
Completed

New Node: Particle Force
Completed

New Node: Particle Rotational Force
Completed

New Node: Particle Modulate
Completed

New Node: Particle Align
On Target

New Node: Particle Mask
Completed

New Node: Particle Atlas Index
Completed

New Node: Render Particles (To Texture)
Completed

UI: Auto-fix particle systems
Completed

New Node: Geo Extract Pivots
Completed

New Node: Geo Animate Pivots
Completed

New Node Set: Geometry Atlases
Completed

New Node: Export Vector Field (FGA) - VectorayGen Successor
Completed

New Node: Geo Transfer Attributes
Completed

UI: Node Previews For Geometry Nodes
Completed

UI: Preset Filtering Via Tags
Completed

Updated Node: Geo Extract Points
Completed

Updated Node: Advect
Completed

Node Update: Edge Detect
Completed

UI: Better Spline Editing For Splines in 2D -> 3D
Completed

UI: Color gradient CSV Exports
Completed
Upcoming: 2.1 (2027)

Node: Paint (2D Painting Workflow)
On Target

Multiple Materials Support
On Target

Math Processor ("Pixel Processor")
On Target
Future Features

Variation Viewer
Delayed

L-Systems
At Risk

Material Shader to Game Engine SDK Workflow
At Risk

Destruction: Particle Constraints
Delayed

UE5 Live Link
On Target

Unified Renderer
On Target

Math Node Rebuild + Global Variables
On Target

Mesh -> Volume -> Mesh Workflows
At Risk

Volume Rendering - VDB, 3D Textures
At Risk

Mesh Simplification (Decimation)
On Target

Dynamic remeshing / Topology support for VAT
At Risk

Animated Mesh Support (FBX/Alembic)
On Target