Catch up on upcoming features, vote, comment, and submit new ideas.
On Target
The feature is on track to be included in a particular release.
Delayed
The feature is delayed and it is highly likely it won't make it into a particular release.
At Risk
The feature is at risk of being delayed due to running into unforeseen difficulties or is taking longer than anticipated.
Completed
The feature is completed internally. This does not mean the feature is available publicly.
Released
The feature has been released and is available in public builds.
Upcoming: 2.1 (2027)

Multiple Materials Support
On Target

Math Processor ("Pixel Processor")
On Target

UE5 Live Link
On Target

Mesh Simplification (Decimation)
On Target
Future Features

Variation Viewer
Delayed

Node: Paint (2D Painting Workflow)
Delayed

L-Systems
At Risk

Material Shader to Game Engine SDK Workflow
At Risk

Destruction: Particle Constraints
Delayed

Unified Renderer
On Target

Math Node Rebuild + Global Variables
On Target

Mesh -> Volume -> Mesh Workflows
At Risk

Volume Rendering - VDB, 3D Textures
At Risk

Dynamic remeshing / Topology support for VAT
At Risk

Animated Mesh Support (FBX/Alembic)
On Target