This roadmap reflects our current development cycle and we plan to update it regularly. This roadmap does not guarantee which features will be included in a specific software version. All plans are tentative and subject to change without notice.

Discover Upcoming Features and Ideas

Catch up on upcoming features, vote, comment, and submit new ideas.

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Destruction - Replacing "DestrucGen"

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Destruction - Replacing "DestrucGen"

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Nicholas Seavert

Posted on April 17, 2025

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We were originally planning for DestrucGen to be a separate tool for authoring destructible assets in games. Things like fracturing, pivot painting, and smaller simulations were our target. With the advancements we've made in illugen, be believe that destruction is a common pipeline item for VFX in games, and thus will just give you the proper authoring tools here.

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Variation Viewer

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Variation Viewer

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Nicholas Seavert

Posted on May 9, 2025

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When using the randomize tab to generate unique variations of your assets, there isn't an easy way to preview all variations in one place and then access those parameters for further tweaking. Our new variation viewer will allow you to have finer control over how your variations are managed.

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Node: Paint (2D Painting Workflow)

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Node: Paint (2D Painting Workflow)

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Nicholas Seavert

Posted on April 21, 2025

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When you're better at drawing that doing things procedurally, the paint node is for you! Painting in IlluGen will be rather advanced due to its ability to interact with procedural elements. We don't want to give away too much information yet but we do have a few key features we can mention.

  • Create and load custom brushes
  • Create hand painted animations with unique painting animation tools
  • Merge traditional 2D painting & proceduralism seamlessly
  • Seamlessly manage RGB and Alpha channels